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How to Play Teen Patti
With the help of this Teen Patti guide, you can understand the rules, bets, hands, variants, and even the top tips.
Where to Play Teen Patti
After originating in India, Teen Patti or “three cards” has also become popular across South Asia. Teen Patti is also known as Tri-Card, Flush, or Flash, having evolved from three-card brag and even sharing similarities with poker. With the help of this guide, you can soon learn how to play Teen Patti.
Teen Patti Rules
A standard deck of 52 international playing cards is utilised in this Indian favourite. In a social game, the number of participants typically range from four to seven, though some tables can seat up to 10. In online Teen Patti, the game can be played individually against programmed opponents.
As with poker, the strength of cards goes from low to high, starting with 2 and rising up to A. To begin, players place their ante stakes and then receive a hand comprised of three cards in return. In Teen Patti, the term “boot” is often used in place of the ante, with all stakes forming the pot.
Once the antes have been gathered, the dealer will then provide each player with three cards. At this point, the players commence a round of betting. In response to a wager, it is possible to call, raise (chaal), or fold. Some opponents can choose to play blind rather than play seen.
Teen Patti Betting
In this game, there are specialised betting options that become relevant once the ante round has been concluded. To remain in the hand, players can simply match the current stake. However, there is an alternative option to play blind and choose to look at your cards – initially, for now.
Blind players have to meet the current stake, though will not be required to stump up more than double the present stake. Seen players, meanwhile, are required to bet double the current stake until the hand ends or they fold. As a blind player, it is possible to transform into a seen player on your next bet.
Ranking of Teen Patti Hands
This game centres on trying to effectively bet based on the strength of your hand. Teen Patti lacks the hand-altering decisions of five-card draw or the community cards of Texas hold’em, so choices have to be made based on the strength of the hand.
High card: Beginning with the weakest hand, it would be toughest to win with a high card. In the event of a tie, the dealer will compare the second and even third cards. The highest example would be A-K-J unsuited while the lowest would be 5-3-2 unsuited – note how the cards have been adjusted to avoid a sequence.
Pair: Like with poker, two cards can be matched for a pair. However, the third card can become relevant as a tie-breaker. For example, the combo of A-A-K would trump A-A-Q. Fundamentally, the lowest pair in the game is 2-2-3.
Colour: Although named colour, this applies to three cards of an identical suit, such as all hearts or diamonds, but not all reds. If two players have a colour, then the dealer will compare the hands for the highest card and decide the winner on that basis.
Sequence: In a sequence, the player would hold a run of three consecutive cards, though not all from the same suit. A-K-Q unsuited is the highest sequence and 4-3-2 would be the lowest sequence in Teen Patti.
Pure sequence: You can take a sequence to the next level if all three cards are from the very same suit. As an example, A-K-Q of spades would definitively beat A-K-Q from different suits.
Trail: Also known as a set, a trail occurs when the player is dealt three cards of the exact same rank – in poker, this would be three of a kind. Based on the rules of Teen Patti, the highest hand that can be dealt is A-A-A and the lowest is 2-2-2.
A frenzy of betting can follow the dealing of the cards. Along the way, some players can fold even after initially calling or raising. Ultimately, any players who bet all the way until the end must be prepared to show their cards to the entire table.
When it comes to the showdown, the remaining hands will be ranked based on their strength, as outlined above. Like with poker, this can lead to some thrilling showdowns in which one spectacular hand is defeated by another.
The showdown is extremely common in most poker games, though not so with Teen Patti. The rules for a show dictate that this cannot occur until only two players remain. A blind player can pay the current stake into the pot, no matter the status of the other player.
At this point, it can be less advantageous to be a seen player because you can only keep betting or fold when faced with a blind player. In contrast, two seen players would have the option to pay double the latest stake and force a show. Hands are then determined by ranking, though a tie that cannot be resolved will result in a win for the player who did not pay to show.
When played by groups of people, Teen Patti has an option referred to as “compromise”. After betting the minimum, a player is entitled to ask the prior bettor for a compromise. However, this bettor does have the ability to refuse the compromise.
In the event of a compromise, both players will compare cards in private. This is a daring gambit as the player with the weaker hand must fold their cards. Although this happens less often, the player who asked for the compromise must fold if both hands are exactly equal.
Other Teen Patti Games
As with poker, Teen Patti has spawned a wave of variations. In some cases, multiple variations can be combined all at once for a unique version. Best-of-Four is a simple variant with the challenge of making the strongest three-card hand from four cards. Meanwhile, Lowball can shift the game on its head by reversing the ranking of all cards.
Wilds: A series of wild versions can be played, with Wild Draw selecting a card randomly and designating the equivalent in all others suits as wild cards. In Low Wild, each player selects their lowest value card as a wild card. High Wild is the same but reversed, with the highest value card chosen. Finally, Two-Lowest wild deals four cards to each player and the two that are lowest become a wild card.
Draws: Bust Card Draw is a version where the dealer selects a random card and forces any player with the same card in their hand to fold. In Draw, meanwhile, players are given an option to buy new cards to replace the ones they have been dealt. The purchase often occurs before betting and some versions will permit players to draw up to three new cards.
Stud: This is a variant in which players can receive two cards face-down as hole cards and another that faces up and is defined as the street card. Although commonly played with three cards, there are versions of Stud that can provide players with up to five cards. In the five-card game, players select only three cards to form their strongest hand.
Community: The rules are inspired by Texas hold’em and result in players receiving face-down cards that can be combined with community cards in the centre of the table. Three-card community includes two cards face-down and one that is shared, while five-card community comprises two cards face-down and three shared. Only three cards can be combined for a hand in Community.
High-low Split: Interestingly, the pot is split in to high and low shares. Players can declare a high hand and compete for half the pot or declare a low hand and battle for the remainder of the pot. In a “Cards Speak” version, minimum qualifying hands are declared in advance to vet entrants for the high and low declarations. Each half can be split in the event of matching hands being presented.
Blind: This curious version applies to kings and jacks with a side profile and only permitting the player to see one eye. For such cards as the king of diamonds, this results in the card being declared wild and thus able to be used in new ways.
Cobra: Viewed as more of a social experience, Cobra is played with just a single card dealt. Entrants must display their card on their forehead and are not allowed to see what it is. However, they will be able to view the cards for each of their opponents.
Kiss, Miss, Bliss: Arguably the most creative version, Kiss, Miss, Bliss gives players the power to create virtual wild cards. A kiss can be made with two cards in a numeric sequence (for example, 4-5), a Miss is when two cards are separated by one (for example, 7-9), and Bliss is the coming together of two equally ranked cards (for example, 10-10). A Kiss, Miss, or Bliss can only be used once during a hand.
Teen Patti Tips & Strategy
Card games are determined by luck to a large extent, though tips and strategies can be implemented to sharpen your Teen Patti play online. The following are tips intended to help you, but it must be stated that they provide no guarantee of success, considering the random nature of cards.
Confirm the stakes: Betting can be aggressive when Teen Patti is played by a large group of human players. Starting with low stakes is fine because the pot can rise rapidly if players want to stay in the hand, as this game encourages raises for those who want to compete. If you are not willing to complete a few raises, then perhaps your hand is not strong enough and you should budget for the next one.
Try playing blind: By choosing to play blind, you can keep the stakes lower compared to the increasing rate of betting that is imposed for seeing your hand. Blind play can be useful in bankroll management and for making seen players reconsider their hands. Also, you have the advantage of a seen player being unable to pay to make you show.
Ask for a compromise: You can try to eliminate opponents by asking for a compromise (or sideshow). This will not be possible for opponents who play blind, though you can try to remove those who are seen. While keeping your cards secret from the rest of the table, you can quickly try and remove an aggressive opponent if their hand is weaker.
Slow-play a good hand: In the base version of Teen Patti, you do not get to exchange cards and so there are precious little opportunities for strategic manoeuvre. To vary your strategy, it can be effective to start betting small and raise the bot before bringing the down the full weight of your strong hand against the table.
Play with position: Monitoring your position is fundamental in poker and this strategy can also translate for Teen Patti, though more so against seen players. The last player to receive their cards can decide what to do based on how they see the rest of the table respond. This gives them more information and, therefore, puts them in a position of strength. For example, weak betting could be ripe for a strong raise to dissuade others from continuing with their hands.
Be patient, no matter what: In Texas hold’em, you receive two cards and get to select three more from five community cards. Some five-card draw variants let you exchange up to four cards. In Teen Patti, you receive only three cards and so it is harder to make the very best hands. You have to be patient while remembering to strike when strong and to manage your bankroll through folding and stealing the easier pots.
Teen Patti is a fun game to play whether online or offline. Online Casino Reports is here to help you learn how to play great games and find the best places and offers for playing them.